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The Mechanoid Invasion Book 1

400-o

The Mechanoid Invasion

Synopsis

To be added

Cover art from the Palladium Books® Reference, copyright 1998 Palladium Books Inc. All rights reserved. Rifts®, Megaverse® and Palladium Books® are registered trademarks of Palladium Books Inc. and Kevin Siembieda. All other titles and names are trademarks of Palladium Books.

This book details the inhabitants of Gideon-E, one of four moons orbiting the giant liquid planet Alva. Gideon-E has come under siege by mysterious mechanical assailants, whom they are calling the Mechanoids.

Contents

Contents and page numbers shown are from the collected Mechanoid Invasion Trilogy sourcebook, and may not reflect the page numbers in the original books.

The Mechanoid Invasion begins on page 13 of the Mechanoid Invasion Trilogy sourcebook.

Game Rules

Pages 15-37 of the Mechanoid Invasion Trilogy sourcebook contain the Game Rules, as well as the O.C.C.s and Psionics that are used in the Mechanoids universe.

O.C.C.s

The Mechanoid Invasion sourcebook contains the following Occupational Character Classes (O.C.C.s):

Settler O.C.C.s

Psionics

The Mechanoids Invasion Trilogy uses a level-based Psionic system, quite different from the standard system used in other Palladium games. Many of the Psionic abilities are similar to those used in those games, however. The Mechanoid Invasion sourcebook contains the following Psionic powers:

Level One Psionics
Level Two Psionics
Level Three Psionics

Equipment

Weapons and Equipment are described on pages 37-46. The following weapons are described in the Mechanoid Invasion sourcebook:

Weapons
Explosives
Experimental Weapons

Additional standard equipment is described on page 41.

Vehicles are described on pages 41-46. The following vehicles are detailed in the Mechanoid Invasion sourcebook:

Vehicles

Enemies

One of the native Gideon-E species that survives long enough during the invasion to be a threat is the Sand Beetle, which is described on page 47.

Potential enemies, and possible player characters, are the Rovers; bands of near-humans who also live on Gideon-E. They are descibed on pages 51-55.

The Mechanoids are the real threat to the players, however. The Mechanoids are described on pages 56-66. The following Mechanoids are detailed in the Mechanoid Invasion sourcebook:

Mechanoids
Mechanoid Bases
Mechanoid Vehicles

Adventure Sections

Gideon-E, and the ongoing invasion, are described on pages 46-55. Following the notes on the Mechanoids, some adventure elements are described, including the Tunnels of the Ancients, which can be used to attempt to avoid the Mechanoid invaders. The Tunnels of the Ancients are described on pages 67-70.


The Mechanoid Invasion Book 2

402-o

The Mechanoid Invasion Book 2: The Journey

The Journey

Synopsis

To be added

Cover art from the Palladium Books® Reference, copyright 1998 Palladium Books Inc. All rights reserved. Rifts®, Megaverse® and Palladium Books® are registered trademarks of Palladium Books Inc. and Kevin Siembieda. All other titles and names are trademarks of Palladium Books.

This book details the evacuation of Gideon-E, in which players escape the planet and stow away on the Mechanoid Mother Ship in order to survive.

Contents

Contents and page numbers shown are from the collected Mechanoid Invasion Trilogy sourcebook, and may not reflect the page numbers in the original books.

The Journey begins on page 71 of the Mechanoid Invasion Trilogy sourcebook.

Game Rules

Pages 72-73 of the Mechanoid Invasion Trilogy sourcebook contain the Game Rules.

An timeline of events leading up to the current time of the adventure, as well as additional storyline elements, are described on page 73-75.

Equipment

New vehicles are described on pages 75-81. The following vehicles are described in the Journey sourcebook:

Vehicles

Aliens

A new alien, the last of the Ancients, Salen-Dar appears on the Mechanoid Mothership to aid the survivors. He is described on pages 81-83.

Salen-Dar possesses a few unique technologies:

Weapons of the Ancients

Enemies

A monsterous enemy lurking on the Mechanoid Mother Ship is the Nadar-Whip. It is described in the Adventure section.

Human and Rover mutations have been caused by the Mechanoids, and some can be encountered as well, and are described in the Adventure section. The following Mutants are detailed in the Journey sourcebook:

Mutants

The Mechanoids are the real threat to the players, however. The Mechanoids are described on pages 84-92. The following Mechanoids are detailed in the Journey sourcebook:

Mechanoids
Mechanoid Bases
Mechanoid Vehicles

The Mechanoid Mother Ship is described in the Adventure section, beginning on page 94.

Psionics

Extending the level-based Psionic system, the Journey sourcebook contains the following Psionic powers:

Level Four Psionics

Adventure Sections

The escape to the Mechanoid Mother Ship, and what can transpire there, are described on pages 94-126.

Rovers (Mechanoids) Rovers and thieves, both as potential enemies and optional players, are described on page 107-108.

The alien Zi-o-lex are parasidic energy creatures which are able to exchange strange forms of energy to a host, which provides them with powers which can only be described as Magic! Those who merge with a Zi-o-lex and practice magic are known as Arch-Mages, and are optional player characters.

There are four paths of magic described in the Journey sourcebook:

Mind Spells
Mind: Level One - Mastery of Self]]
Mind: Level Two - Manipulation of Self]]
Mind: Level Three - Commune with Others]]
Mind: Level Four - Mastery of Others]]
Mind: Level Five - Manipulation of Others]]
Elemental Spells
Elemental: Level One - Command Fire]]
Elemental: Level Two - Command Water]]
Elemental: Level Three - Command Earth]]
Elemental: Level Four - Command Air]]
Elemental: Level Five - The Four Gifts]]
Energy Spells
Energy: Level One - Mastery of Self]]
Energy: Level Two - Manipulation of Self]]
Energy: Level Three - Mastery of Energy]]
Energy: Level Four - Manipulation of Energy]]
Energy: Level Five - Mastery of Others]]
Dimension Spells
Dimension: Level One - Mastery of Self]]
Dimension: Level Two - Shifting]]
Dimension: Level Three - Projection]]
Dimension: Level Four - Bending]]
Dimension: Level Five - Co-existence]]


The Mechanoid Invasion Book 3

403-o

The Mechanoid Invasion Book 3: Homeworld

Homeworld

Synopsis

To be added

Cover art from the Palladium Books® Reference, copyright 1998 Palladium Books Inc. All rights reserved. Rifts®, Megaverse® and Palladium Books® are registered trademarks of Palladium Books Inc. and Kevin Siembieda. All other titles and names are trademarks of Palladium Books.

This book covers the arrival of the Mechanoid Mother Ship to the Mechanoid Homeworld, and the exploration of the survivors there. It also covers more of the universe in which the Mechanoid Invasion Trilogy is set.

Contents

Contents and page numbers shown are from the collected Mechanoid Invasion Trilogy sourcebook, and may not reflect the page numbers in the original books.

Homeworld begins on page 127 of the Mechanoid Invasion Trilogy sourcebook.

Game Rules

Pages 128-169 of the Mechanoid Invasion Trilogy sourcebook contain the Game Rules, as well as new O.C.C.s, alien races and Psionics that are used in the Mechanoids universe.

O.C.C.s

The Homeworld sourcebook contains the following Occupational Character Classes (O.C.C.s):

Settler O.C.C.s

Alien Races

The Homeworld sourcebook contains the following races as optional players:

Aliens

Psionics

The continuing the level-based Psionic system, the Homeworld sourcebook contains the following Psionic powers:

Level Five Psionics
Level Six Psionics
Level Seven Psionics
Level Eight Psionics
Level Nine Psionics
Level Ten Psionics

Equipment

Weapons and Equipment are described on pages 170-184. The following weapons are described in the Homeworld sourcebook:

Weapons
Explosives

Additional standard equipment is described on page 177-179.

Spaceships are described on pages 170-176, and vehicles are described on pages 183-184. The following vehicles are detailed in the Homeworld sourcebook:

Vehicles
Spaceships

Enemies

Mechanoid allies in the Homeworld sourcebook are described on pages 185-190.

Dionii

More Mechanoid information in described on pages 192-208.

Mechanoids
Mechanoid Bases
Mechanoid Vehicles
Mechanoid Computers

Adventure Sections

The background on the Mechanoids, their Homeworld, the Nigelian Confederacy, the Black Market, and the adventure can be found on pages 146-152, with additional notes in the Mechanoid GM section.


The Mechanoids

400-r

The Mechanoids

Synopsis

To be added

Cover art from the Palladium Books® Reference, copyright 1998 Palladium Books Inc. All rights reserved. Rifts®, Megaverse® and Palladium Books® are registered trademarks of Palladium Books Inc. and Kevin Siembieda. All other titles and names are trademarks of Palladium Books.

Contents

To be added

Errata

To be added

The Mechanoid Invasion Trilogy

400

The Mechanoid Invasion Trilogy

Synopsis

The Mechanoid Invasion® Trilogy Collected into one big volume for the first time ever.

  • The three original mechanoid books - The Mechanoid Invasion, The Journey, and Homeworld!
  • Great villains, alien races, psionics and more.
  • Three unique levels of adventure.
  • A short history concerning the beginning of Palaldium Books and its first RPG, The Mechanoid Invasion.
  • Conversion notes for using The Mechanoids® in rifts®, Robotech®, and Heroes Unlimited.
  • A glimpse at Palladium's past and humble beginnings.
  • Over 200 Pages.
  • Cat. No 400ISBN 157457-021-8

Description from the back cover of the book, cover art from the Palladium Books® Reference, copyright 1998 Palladium Books Inc. All rights reserved. Rifts®, Megaverse® and Palladium Books® are registered trademarks of Palladium Books Inc. and Kevin Siembieda. All other titles and names are trademarks of Palladium Books.

Contents

This book collects the three original books, Invasion, Journey and Homeworld, into one sourcebook, while correcting any errors and adding conversion notes for using the Mechanoids in other games of the Palladium Megaverse.

An introduction section was added on pages 8-12, containing background on Palladium Books and conversion information. A full-sized comic on page 7 shows the Mechanoid fleet approaching Gideon-E.

Errata

To be added

Reviews

To be added

Using the Mechanoid Invasion Trilogy in Rifts

The Mechanoid Invasion Trilogy contains conversion notes on pages 10-12. There are additional weapon and armor conversion notes on page 78.

Rifts® Sourcebook 2: The Mechanoids® contains M.D.C. conversions for most of the Mechanoids, their weapons and robots, but does not contain any information about alien species or equipment from the Mechanoids universe.

For consistency between settings, I would use the standard Palladium psionic system rather than the level-based system in the Mechanoid Invasion Trilogy. Additionally, since Zi-o-lex are so rare, I would disallow using Mechanoid universe magic users.

The upcoming Mechanoids Space RPG will contains all of this information, as well as additional information about the Mechanoids universe and conversion rules for all of the Palladium Megaverse.


Non-Rifts Sourcebooks
The Mechanoids
The Mechanoid Invasion
The Mechanoid Invasion Book 2: The Journey
The Mechanoid Invasion Book 3: Homeworld
The Mechanoids
The Mechanoid Invasion Trilogy
Mechanoids Space
The Mechanoids Comics

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