8 feet (2.4 m); the missile launcher adds another two feet (0.6m)
5 feet (1.5 m) with wings lowered, or 10 feet (3 m) with winds extended
6 feet (1.8 m)
1600 lbs (720 kg)
20 mph (32 km) running, 40 mph (64 km) flying, or 60 mph (96.5 km/51.6 knots) underwater
Nuclear power cell
TXT-10 Ultra-mini Torpedo Drum Launcher
TDX-01 Sonic Beam Gun
Ultra Deep-Sea Power Armor
The Ultra is designed to function as an all-environment power armor suit for combat underwater, in the air and on land. Its design was inspired by the Coalition States' SAMAS, although it has a very different appearance and is much heavier and slower in the air.
The armor can survive water pressure up to two miles (3.2 km) deep. it is propelled through the water by four large jet thrusters built into a detachable, modular backpack. Smaller directional jets provide greater mobility. it also has windows for limited flight and a battery of weapons. Underwater, the TXD-100 Ultra is a walking weapon with immense versatility. On land it can function as a strong support unit or front-line infantry trooper. it is especially effective against Gurgoyles, slow moving armored vehicles and monsters. However, it is comparatively slow and clumsy out of water, even when the huge jet thrusters are removed.
Exerted from Rifts® World Book 7: Underseas™, copyright 1995 Palladium Books Inc. All rights reserved. Rifts®, Megaverse® and Palladium Books® are registered trademarks of Palladium Books Inc. and Kevin Siembieda. All other titles and names are trademarks of Palladium Books.
300 feet (91.5 m) underwater, 80 feet (24.4 m) on land
This is a short-range underwater weapon that is especially effective against aquatic animals and D-bees.
Weapon statistics are designed to be generic, non-roleplaying system specific data that may be presented as in-game information. All statistics is derived from information for each weapon presented in the role-playing system rules. Damage Capacity values are derived from the ratings in Palladium's Compendium of Contemporary Weapons.