"Do you tink we 'ave lost 'im Claude? " asked Bud in a stage
whisper from his perch atop a small boulder. There was no answer.
Claude silently studied the valley through infrared binoculars
for several minutes before finally answering.
"I tink we cannot outrun dis ting. We wait 'ere an when it arrives,
we attack. Okay wit you, Bud?"
"Is that okay? "
There was no answer. Claude turned to see Bud clutching his
head. Gasping in pain, the big Juicer fell to one knee. Dropping
his laser rifle and IR binocs, Claude rushed to his brother.
"Mon Dieu! What is wrong, Bud!? Are you OK? "
With all the speed of his heightened reflexes, Bud suddenly
leaped to his feet. In a move too fast to dodge, the muscle-bound
Juicer grabbed Claude around the neck and picked him off the
A smile spread across Bud's broad face.
"Johnny Timmins sends his regards," he said in a voice not
"He says to wait for him in hell, Claude!" With that. Bud's
other hand plunged a Vibro-Knife into the soft crease of his
brother's Plastic Man body armor — he could have strangled
him or snapped his neck, but why take chances? Bud and
Claude had given him too much trouble as it was.
Claude's dead body dropped to the ground as Bud bellowed
in horror, tears streaming from his eyes. There had always been
a certain amount of bad blood between them, but they had
patched things up in the last two years. They were friends now
... weren V they? How could he have let this happen? How!?
Jean "the Rattler" Raneau staggered out from behind the
rocks where Bud had been sitting, still a bit woozy from having
Mentally Possessed the Juicer and been thrown out at the moment
of murder. The sudden return of Jean's psychic essence to
his own body left the assassin's head ringing.
"Don't feel too badly ... Buddy Boy. You gave me a fight. In
fact, you kicked me right outta your head when I... I mean ...
you were going to stab him. Unfortunately, all that Juicer speed
and reflexes and all, I had him gutted before you could stop
The Rattler knew Bud would be hurling that Vibro-Blade, but
it struck and bounced off his Psychic Body Field before he knew
what hit him. A split second later, Bud was pulling his ion pistol
and a plasma rifle, one in each hand. The assassin threw Bio-
Manipulation blind, followed by stun, and the Juicer still winged
him with a plasma blast — punched through the Body Field and
charred the armor on his right shoulder. Thankfully, the other
shots missed. Bud was obviously blinded by the one attack, and
must have shrugged off the mental stun. If not, he didn 't show it.
Somehow the Rattler was always surprised by just how tough
Juicers always were ... and how these walking deadmen never
wanted to give up the ghost and die without a battle.
After dodging some more wild blasts, the Rattler finally put
the Juicer down with a well placed shot from his laser rifle.
"Pure genius," the Rattler thought to himself as he picked
Claude's and Bud's bodies clean of valuables. The Juicer would
have been harder to kill if he hadn 't been emotionally torn up by
the murder of his brother by his own hands. That made him
much easier to "take down." The murderous vulture stuffed his
bag with the dead men's possessions and smiled to himself. "A
good haul," he thought, "this loot" would get him another 15-
20,000 credits back at the Old Bones where his paycheck was
waiting. "Yep, bounty hunting could be very lucrative at times.
And the CS spies always paid so promptly." — A moment in the life of the Jean Raneau, Psi-Slayer
Psi-Slayers, also known as Psi-Killers and Psi-Assassins, are
human master psychics who use their incredible psychic abilities
to make a living as spies, bounty hunters and assassins.
Most are recruited at an early age and trained in the arts of hunting
humanoids and murder by elite and secret Psi-Slayer guilds.
These assassins' guilds help to shape the untrained and still malleable
psychic's mind into a killing machine. Thus, instead of
becoming a Mind Melter, the young psychic becomes a Psi-
Slayer, whose focus and orientation is hunting and killing humarioid
prey. To this end, these psychic assassins are incredibly
skilled and among the best in the world, arguably second only to
the Sunaj Assassins, although most Psi-Slayers would kill the
man who would be so bold as to suggest it. These characters
have more in common with supernatural predators than with fellow
human psychics. They are taught to love the hunt and enjoy
killing to the point that it becomes their sole purpose in life. The
Guild Leaders claim their Psi-Slayers are the ultimate evolution
of the human predator: instinctual, fearless, shark-like killing
machines whose nature demands they hunt and kill with the
same ruthless determination as any supernatural monster from
beyond the Rifts. Best of all, they specialize in killing other psychics,
even Mind Melters and psionic demons.
Most civilized folks see Psi-Slayers as inherently evil monsters
who kill for sheer pleasure. It is true that these psychics
thoroughly enjoy killing sentient life forms (the more challenging
the better), and most are indeed self-serving or evil. However,
not all are murderous monsters. Some fight on the side of
good and serve as lawmen, heroes and military leaders. Sadly,
these warriors are in the minority and their heroics are greatly
overshadowed by their evil counterparts. Furthermore, it is no
secret that even good Psi-Slayers must fight the urge to hunt and
kill, especially when provoked or a situation screams for vengeance.
It is said that "vengeance" is the middle name of every Psi-
Slayer, good, selfish, or evil. That no Psi-Slayer can resist the
cry for vengeance, and some have gone so far as to claim they
are the wrath of god ... or the devil, whichever the case may be.
It is said that only death can stay the vengeful hand of a Psi-
Slayer. When a Psi-Slayer gives vent to his terrible wrath the
outcome always ends in bloodshed; if not his own, those of everybody
who gets in his way. Even when a Psi-Slayer is killed
before he can extract his revenge, he will take several people to
the grave with him. Many are tales of one or two Psi-Slayers
taking on an entire town or criminal cartel. Or of a Psi-Slayer
and a small group of adventurers/friends taking on incredible
odds and often living to tell the tale. Even when these heroes
fight for a good cause, they are frightening to behold in their
grim resolve and relentless pursuit — cold, merciless, and devastating.
Similar to the Psi-Stalker, these psychics do not need to consume
normal food but feed on the potential psychic energy
(P.P.E.) of their victims. Although the Psi-Slayer gets a little bit
of nourishment from real food and water. Although they can
drain a portion of the P.P.E. from their prey, leaving them alive,
like the Psi-Stalker, most Psi-Slayers get such a gruesome thrill
from killing and gorging themselves on the glut of P.P.E. at the
moment of death, that they prefer to kill their opponents. Besides,
a dead man is just one less enemy to worry about.
The Psi-Slayer is a very dangerous individual. Not only does
he possess ruthless predatory instincts and potent psionic abilities,
the character also has the intelligence, creativity and resourcefulness
of the human mind. This deadly amalgamation
places them among the ranks of Archmages (high level sorcerers),
Mind Melters, Juicers, 'Borgs, and Gunslingers as the most
dangerous humans alive. Humans who do not have to rely on
high-technology and gadgets to hunt and kill, but their own inner
strength and mental powers. Thankfully, Psi-Slayers are
relatively rare, about one third the number of Mind Melters.
The majority of Psi-Slayers are "uncivilized," meaning that
they reject a settled life in the big cities and prefer to live a life
of adventure, typically as a drifter in wilderness areas. They are
especially numerous in the Magic Zone, in and around Tolkeen,
Free Quebec, the Great Lakes and Pecos Empire. Many (about
20%) are also attracted to the New West. Psi-Slayers tend to
gravitate to places where Juicers, gunmen, enforcers and assassins
can find opportunities, employment and challenges. Theymodem
weapons, magic and Techno-Wizard devices. Ultimately,
they use whatever will get the job done. As psychic mercenaries
with a need for action and blood, they will often take low paying
jobs for an opportunity to hunt and kill with the sanction of the
local authorities, for the challenge, to settle an old score, just for
the fun of it, or just to keep busy.
Often associate with other psychics, mercenaries, 'Borgs, Juicers,
Crazies, Brodkil, rogue Dog Boys, Psi-Stalkers and Simvan;
the last three being among their favorite associates. They see
Gunslingers, Psi-Slingers, Mind Bleeders, Sunaj Assassins, True
Atlanteans, Indian Spirit Warriors, Indian Mystic Warriors,
Cyber-Knights, Crazies and Juicers as fun competition but potentially
dangerous rivals and adversaries. Practitioners of
magic and dragon hatchlings are considered powerhouses, but
most are soft and vulnerable if one knows how to handle them.
Nega-Psychics and Nullifiers just require some physical manhandling;
the same is true of most Indian Shamans. Psi-Ghosts
are respected for their stealth and cunning, but generally regarded
as sissified city slickers and sneaks who can't last in a
sustained fight. Most lesser demons and sub-demons are predictable,
straightforward combatants, easy to trick and confuse,
while greater demons are more of a challenge, along the same
lines as a Juicer, but should still be "a victim waiting to happen."
Xiticix are just big bugs who are easiest to pick off one at
a time; divide and conquer. Most others aren't worth worrying
about. It is said the only beings the Psi-Slayer truly respects
(and fears) are experienced True Atlantean Tattooed Men, Mind
Melters, Temporal Raiders, and shapechangers, including
Changelings and adult dragons — they absolutely loathe
The 'Burbs and wild towns that cater to Juicers, gunfighters
and mercenaries also appeal to Psi-Slayers, mainly because they
offer challenges, fun and opportunities. Yet even these characters
are not likely to set down any permanent roots, and will
eventually move on to the next rough and tumble town. It may
take weeks, months or years, but sooner or later the Psi-Slayer
gets restless and moves on. Most Psi-Slayers, even those operating
in cities or who hire themselves out as spies and Special
Forces, usually avoid attachments to people and places and
don't get involved in politics, religion or high ideals.
As consummate professionals, they do not rely exclusively
on their psychic abilities. Most are trained in the arts of physical
combat and use a combination of ancient melee weapons, but they will use whatever they need to get the job done.