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NinjasAndSuperspiesUNrevised

Ninjas & Superspies™ original (unrevised) cover from October 1987.

525

Ninjas & Superspies™ Revised cover from August 1999.


Synopsis

Forty-one (41) forms of martial arts combat as you have never seen them in any other role-playing game.

Oriental combat skills accurately portrayed, each with its own unique fighting style, methods of attack and defense presented on an epic scale, complete with legendary mystic powers. But that's not all! The superspy section includes spies of all kinds, cyber agents, gadgeteers, secret organizations, secret identities, gimmick weapons and clothing, cyber-disguises, cybernetic implants, and more. Plus don't miss Mystic China, an action packed sourcebook of ancient magic and mystery.

Completely compatible with Heroes Unlimited™, Villains Unlimited™, Ninja Turtles®, Rifts®, and the entire Palladium Megaverse®!

Highlights Include:

  • 17 Occupational Character Classes for spies, mercenaries, martial artists and special operatives.
  • 40 types of hand to hand combat — effectively offering 40 types of martial arts character classes!
  • 48 mystic martial art super-powers.
  • Dim Mak, Chi Mastery, the Arts of Invisibility and more.
  • Bionic implants, disguises and attachments.
  • Weapons, equipment, gimmicks and creating super-vehicles.
  • Secret identities and spy agencies.
  • Rules for creating Secret Organizations.
  • Compatible with Heroes Unlimited, TMNT, and the entire megaverse. Adaptable to high powered RECON campaigns too.
  • 176 pages — Written by Erick Wujcik.
  • Cat. No. 525; I.S.B.N. 0-916211-31-2



Description and cover art from Palladium Books Web site, copyright 1984 Palladium Books Inc. All rights reserved. Rifts®, Megaverse® and Palladium Books® are registered trademarks of Palladium Books Inc. and Kevin Siembieda. All other titles and names are trademarks of Palladium Books.

Contents

A large section of the Ninjas & Superspies Role-Playing Game is dedicated to the rules for running the Rifts Role-Playing Game. These pages contains all of the rules for creating a character, learning and using skills, dealing with insanity, combat, psychic and magical rules, and general information about running a role-playing game.

While the Rifts Wiki does not describe rules for role-playing, descriptions of skills and abilities unique to Nnjas & Superspies can be found on the following pages:

Skill Programs

Gizmoteer Skill Programs
  • Electronic Communication Gizmo
  • Vehicle Construction
  • Weapon Construction
  • Explosive Construction
  • Telephone Hacking
  • Computer Hacking
  • Locksmith & Security Systems
  • Cybernetics
  • Containment Fabrication
Medical Skill Programs
  • Medical Doctor
  • Cybernetics
Espionage Skill Programs
  • Information Gathering
  • Surveillance Specialist
  • Deep Cover
  • Spy Network Administration
  • Bodyguard/Assassin
  • Security Specialist
  • Professional Thief
Military Skill Programs
  • Basic Military
  • Advanced Infantry
  • Guerilla Warfare
  • Electronic Warfare
  • Intelligence
  • Helicopter Aviation
  • Combat Aircraft
  • Armor & Artillery
Basic Skill Programs
  • Journalist
  • Oriental Studies
  • Language
  • Romance Language
  • Advanced Pilot
  • Communications
  • Mechanical
  • Science
  • Physical
  • Ancient Weapon
  • Cultural

Category:Skills

Also see Martial Art Forms included in this book.

Occupational Character Classes

Spy Agencies

One of the major parts of playing in the world of Ninjas and Superspies is that the characters are members of a covert agency, and get to combat other superspies from around the world.

Cover Identities and Backgrounds

Ninjas & Superspies includes 30 optional Covers that characters can use when engaged in espionage work.

Creating Spy Agencies

Rules for designing spy agencies of any size and power are included. Additional options for creating super-vehicles and customizing vehicles, armor and clothing and also detailed.

Cybernetics

The following Category:Cybernetics are included beyond what is available from Heroes Unlimited or Rifts. Cybernetics in Ninjs & Superspies (and Heroes Unlimited) tend to be bulkier and more mechanical than in Rifts, closer to the weight of bionics, however there are exceptions.

Eye Replacements
Hand Replacements
Arm Replacements
Leg and Foot Replacements
Cyber-Disguises
Jawbone Implants
Body Implants
Extremity Implants

Martial Arts

Martial Art Forms are above and beyond what Hand to Hand: Martial Arts provides. The following martial arts are included in Ninjas & Superspies:

Ninjas & Superspies also includes a number of Martial Art Powers, which are gained at various levels by practitioners of the above martial arts.

Arts of Invisibility
Atemi Abilities
Chi Mastery
Body Hardening Exercises
Martial Arts Techniques
Special Katas
Zenjoriki

Equipment and Adventures

The remainder of the book includes modern equipment, weapons and vehicles, as well as adventure ideas and options for using Ninjas & Superspies characters and rules in other settings.

Artwork

Cover Painting: Kevin Fales

Interior Art: Michael Gustovich, Cowan & Gabriel, Steven R. Bissette, Kevin Long

Errata

Errata of Ninjas & Superspies™.

Reviews

  • List of Reviews of Ninjas & Superspies™.

Using Ninjas & Superspies in Rifts

Conversion notes for using Ninjas & Superspies in Rifts can be found in Conversion Book One. Some Rifters also discuss using martial arts from Ninjas and Superspies with Rifts characters.

Non-Rifts Sourcebooks
Other Series
Ninjas & Superspies™
Mystic China™

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