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SavageRifts GameMastersHandbook

Savage Worlds™ Rifts®
The Game Master's Handbook Cover

Savage Worlds™ Rifts®:
Game Master's Handbook


Synopsis

  • The world of Rifts® Earth, circa 109 PA and the aftermath of the Siege of Tolkeen. Including important information about key factions like the Coalition States, the Federation of Magic, the Pecos Empire, and more.
  • The Tomorrow Legion, including a description of Castle Refuge, the key leaders and players, and the structure of the organization.
  • A dynamic adventure generator opens countless opportunities for adventure and challenge, such as when traveling the lands of Rifts® North America.
  • Rules and tables for dealing with the infinite possibilities of ley lines and rifts, including how a powerful arcane caster might actually use and manipulate one of these powerful nexus points.
  • Important and useful advice for Game Masters in running the high-powered characters and adventures they will face in this gonzo, amazing setting.

Description and cover art from Kickstarter page, copyright 2016 Palladium Books Inc and Pinnacle Entertainment Group. All rights reserved. Rifts®, Megaverse® and Palladium Books® are registered trademarks of Palladium Books Inc. and Kevin Siembieda. Savage WorldsTM is a trademark of Pinnacle Entertainment Group. All other titles and names are trademarks of Palladium Books.
 

Contents

Contents of The Game Master's Handbook.

Artwork[]

Cover Painting:

Interior Art:

Errata

Errata of The Game Master's Handbook.

Reviews

Reviews of The Game Master's Handbook.

Savage Worlds™ Rifts®
Savage Rifts

The Tomorrow Legion Player's GuideGame Master's HandbookSavage Foes of North America
Game Master's ScreenGarnet Town Gambit
Character FolioWild DieBenniesCombat Map 1: Rift + Ley LineCombat Map 2: Portal + Nexus Point

Other Books: SourcebooksConversion BooksWorld BooksDimension Books

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