Powers. Abilities. Spells. Whatever their names, these are the powerful skills that allow mages and psychics to channel their magic and do some damage. These abilities, when used correctly, can change the course of the battle instantly, from taking out that big, bad robot to raising the PPE cost of the spell that that shifter casted to try and summon a Dark God, causing him to burn out in the process. They can be used to spy, kill, possess, subdue, heal, protect, injure, curse, or coerce enemies or hostile people. Basically, there is an ability for everything.


This category has the following 2 subcategories, out of 2 total.



Pages in category "Powers"

The following 2 pages are in this category, out of 2 total.

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